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Pangolin Runner

This game was originally designed with the objective of creating an infinite-runner type game that is based on the behavior and habits of the pangolin. The character is expected to avoid oncoming rocks and to collect/eat small bugs and worms, all while digging through a tunnel.

The game itself utilized the Unity3D engine with C# script for procedural generation and Bezier curves to continuously create/extend the tunnel, as well as create obstacles various bugs. The game implemented several different systems in Unity including the handling of the universal pipeline, the particle effect system, and Unity’s shader graph. The game was programmed to run on Mac, Windows, Android, and iOS. It, however, has yet to be published.

GitHub Link

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